PHP and HTML Image Editor Contest *Closed*
Here you will find the latest competition contest and the entries for them. Hurry and submit yours now.
8 posts
Page 1 of 1
PHP and HTML Image Editor Contest wahooo;
Even though I could not make the script work :( - Mandia Wins! clapper;
Details:
In this contest you will have to use PHP or HTML or a mix of those codes to create an image editor. Your goal is to create something like the online picture editor pic nik. You can use JQUERY and CSS for detail.
Posting:
When you post your contest entry you must include your source and a live web version of it.
Deadline:
You have until August 1st to submit your entry.
Prize:
The prize of this contest is partnership with my website and the source of my logo maker.
Happy Scripting! lmao;
Even though I could not make the script work :( - Mandia Wins! clapper;
Details:
In this contest you will have to use PHP or HTML or a mix of those codes to create an image editor. Your goal is to create something like the online picture editor pic nik. You can use JQUERY and CSS for detail.
Posting:
When you post your contest entry you must include your source and a live web version of it.
Deadline:
You have until August 1st to submit your entry.
Prize:
The prize of this contest is partnership with my website and the source of my logo maker.
Happy Scripting! lmao;
Last edited by alex6848 on Wed Aug 04, 2010 1:23 pm, edited 2 times in total.
Free Facebook Page Likes - http://fbliker.tk/?ref=gillis
Using CSS/HTML/JavaScript I came up with this:
From what I can see this should work fine in IE8 and Firefox 3.6.
draw.php:
From what I can see this should work fine in IE8 and Firefox 3.6.
draw.php:
Code: Select all
index.htm:
<?php
$getcount = count($_GET);
if ($getcount > 7)
{
$mode = $_GET["m"];
$x = $_GET["x"];
$y = $_GET["y"];
$w = $_GET["w"];
$h = $_GET["h"];
$r = $_GET["r"];
$g = $_GET["g"];
$b = $_GET["b"];
$image = imagecreatefrompng("image.png");
$colour = imagecolorallocate($image, $r, $g, $b);
if ($mode == 0)
{
imageline($image, $x, $y, $w, $h, $colour);
}
else if ($mode == 1)
{
imagerectangle($image, $x, $y, $w, $h, $colour);
}
else if ($mode == 2)
{
imageellipse($image, $x, $y, $w, $h, $colour);
}
else if ($mode == 3)
{
imagefilledrectangle($image, $x, $y, $w, $h, $colour);
}
else if ($mode == 4)
{
imagefilledellipse($image, $x, $y, $w, $h, $colour);
}
else if ($mode == 5)
{
imagefill($image, $x, $y, $colour);
}
imagepng($image, "image.png"); //update stored image
imagepng($image); //send image to client
imagedestroy($image);
}
else
{
echo "Not enough variables ($getcount/8)";
}
?>
Code: Select all
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>PHP paint</title>
<style type="text/css">
.bordered
{
border-style: solid;
border-width: 1px;
}
</style>
<script type="text/JavaScript">
function updateImage()
{
var img = document.getElementById("img");
var inputMode = document.getElementById("mode");
var inputX = document.getElementById("x");
var inputY = document.getElementById("y");
var inputWidth = document.getElementById("w");
var inputHeight = document.getElementById("h");
var inputR = document.getElementById("r");
var inputG = document.getElementById("g");
var inputB = document.getElementById("b");
img.src = "draw.php?m=" + inputMode.value + "&x=" + inputX.value + "&y=" + inputY.value + "&w=" + inputWidth.value + "&h=" + inputHeight.value + "&r=" + inputR.value + "&g=" + inputG.value + "&b=" + inputB.value;
}
var times = 0;
function imgClick()
{
times += 1;
if (times == 3)
{
times = 0;
}
}
//below offsetX/Y values work in IE, whareas layerX/Y is for Firefox.
function imgMove(event)
{
if (times == 0)
{
var inputX = document.getElementById("x");
if (!event.layerY)
inputX.value = event.offsetX;
else
inputX.value = event.layerX;
var inputY = document.getElementById("y");
if (!event.layerY)
inputY.value = event.offsetY;
else
inputY.value = event.layerY;
}
else if (times == 1)
{
var inputWidth = document.getElementById("w");
if (!event.layerY)
inputWidth.value = event.offsetX;
else
inputWidth.value = event.layerX;
var inputHeight = document.getElementById("h");
if (!event.layerY)
inputHeight.value = event.offsetY;
else
inputHeight.value = event.layerY;
}
}
function tdR(event)
{
var inputR = document.getElementById("r");
if (!event.layerY)
inputR.value = event.offsetY;
else
inputR.value = event.layerY;
}
function tdG(event)
{
var inputG = document.getElementById("g");
if (!event.layerY)
inputG.value = event.offsetY;
else
inputG.value = event.layerY;
}
function tdB(event)
{
var inputB = document.getElementById("b");
if (!event.layerY)
inputB.value = event.offsetY;
else
inputB.value = event.layerY;
}
</script>
</head>
<body>
<form action="draw.php" method="get">
<p>
<select id="mode" name="m">
<option value="0">Draw line</option>
<option value="1">Draw rectangle</option>
<option value="2">Draw ellipse</option>
<option value="3">Draw filled rectangle</option>
<option value="4">Draw filled ellipse</option>
<option value="5">Fill area</option>
</select>
</p>
<p>
X: <input id="x" type="text" value="20" name="x" />
Y: <input id="y" type="text" value="30" name="y" />
Width: <input id="w" type="text" value="40" name="w" />
Height: <input id="h" type="text" value="50" name="h" />
R: <input id="r" type="text" value="0" name="r" />
G: <input id="g" type="text" value="0" name="g" />
B: <input id="b" type="text" value="0" name="b" />
<input type="button" value="Make changes!" onclick="updateImage()" />
</p>
<!--
this would direct the user to the resulting image
<input type="submit" onclick="updateImage()" />
-->
</form>
<p><img id="img" style="position: absolute; left: 80px;" class="bordered" src="image.png" onclick="imgClick()" onmousemove="imgMove(event)" alt="" /></p>
<table>
<tr>
<td class="bordered" style="height: 255px; border-color: #FF0000; position: absolute; top: 115px;" onclick="tdR(event)">R</td>
<td class="bordered" style="height: 255px; border-color: #00FF00; position: absolute; left: 30px; top: 115px" onclick="tdG(event)">G</td>
<td class="bordered" style="height: 255px; border-color: #0000FF; position: absolute; left: 50px; top: 115px" onclick="tdB(event)">B</td>
</tr>
</table>
</body>
</html>
Yes it is loading it from the same folder as you can see in the php :
imagepng($image, "image.png"); //update stored image
if there is no directory set ex:
imagepng($image, "images/image.png");
then its in the same directory
imagepng($image, "image.png"); //update stored image
if there is no directory set ex:
imagepng($image, "images/image.png");
then its in the same directory
what should image.png be like how large in dimentions or what colour.
Free Facebook Page Likes - http://fbliker.tk/?ref=gillis
I'd like to see the image editors in action on a website.
what should image.png be likeThere are no limitations to the image size, you can also use a blank image or a pre-existing one.
mandai wrote:Using CSS/HTML/JavaScript I came up with this:
From what I can see this should work fine in IE8 and Firefox 3.6.
draw.php:Code: Select allindex.htm:<?php $getcount = count($_GET); if ($getcount > 7) { $mode = $_GET["m"]; $x = $_GET["x"]; $y = $_GET["y"]; $w = $_GET["w"]; $h = $_GET["h"]; $r = $_GET["r"]; $g = $_GET["g"]; $b = $_GET["b"]; $image = imagecreatefrompng("image.png"); $colour = imagecolorallocate($image, $r, $g, $b); if ($mode == 0) { imageline($image, $x, $y, $w, $h, $colour); } else if ($mode == 1) { imagerectangle($image, $x, $y, $w, $h, $colour); } else if ($mode == 2) { imageellipse($image, $x, $y, $w, $h, $colour); } else if ($mode == 3) { imagefilledrectangle($image, $x, $y, $w, $h, $colour); } else if ($mode == 4) { imagefilledellipse($image, $x, $y, $w, $h, $colour); } else if ($mode == 5) { imagefill($image, $x, $y, $colour); } imagepng($image, "image.png"); //update stored image imagepng($image); //send image to client imagedestroy($image); } else { echo "Not enough variables ($getcount/8)"; } ?>
Code: Select all<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head> <title>PHP paint</title> <style type="text/css"> .bordered { border-style: solid; border-width: 1px; } </style> <script type="text/JavaScript"> function updateImage() { var img = document.getElementById("img"); var inputMode = document.getElementById("mode"); var inputX = document.getElementById("x"); var inputY = document.getElementById("y"); var inputWidth = document.getElementById("w"); var inputHeight = document.getElementById("h"); var inputR = document.getElementById("r"); var inputG = document.getElementById("g"); var inputB = document.getElementById("b"); img.src = "draw.php?m=" + inputMode.value + "&x=" + inputX.value + "&y=" + inputY.value + "&w=" + inputWidth.value + "&h=" + inputHeight.value + "&r=" + inputR.value + "&g=" + inputG.value + "&b=" + inputB.value; } var times = 0; function imgClick() { times += 1; if (times == 3) { times = 0; } } //below offsetX/Y values work in IE, whareas layerX/Y is for Firefox. function imgMove(event) { if (times == 0) { var inputX = document.getElementById("x"); if (!event.layerY) inputX.value = event.offsetX; else inputX.value = event.layerX; var inputY = document.getElementById("y"); if (!event.layerY) inputY.value = event.offsetY; else inputY.value = event.layerY; } else if (times == 1) { var inputWidth = document.getElementById("w"); if (!event.layerY) inputWidth.value = event.offsetX; else inputWidth.value = event.layerX; var inputHeight = document.getElementById("h"); if (!event.layerY) inputHeight.value = event.offsetY; else inputHeight.value = event.layerY; } } function tdR(event) { var inputR = document.getElementById("r"); if (!event.layerY) inputR.value = event.offsetY; else inputR.value = event.layerY; } function tdG(event) { var inputG = document.getElementById("g"); if (!event.layerY) inputG.value = event.offsetY; else inputG.value = event.layerY; } function tdB(event) { var inputB = document.getElementById("b"); if (!event.layerY) inputB.value = event.offsetY; else inputB.value = event.layerY; } </script> </head> <body> <form action="draw.php" method="get"> <p> <select id="mode" name="m"> <option value="0">Draw line</option> <option value="1">Draw rectangle</option> <option value="2">Draw ellipse</option> <option value="3">Draw filled rectangle</option> <option value="4">Draw filled ellipse</option> <option value="5">Fill area</option> </select> </p> <p> X: <input id="x" type="text" value="20" name="x" /> Y: <input id="y" type="text" value="30" name="y" /> Width: <input id="w" type="text" value="40" name="w" /> Height: <input id="h" type="text" value="50" name="h" /> R: <input id="r" type="text" value="0" name="r" /> G: <input id="g" type="text" value="0" name="g" /> B: <input id="b" type="text" value="0" name="b" /> <input type="button" value="Make changes!" onclick="updateImage()" /> </p> <!-- this would direct the user to the resulting image <input type="submit" onclick="updateImage()" /> --> </form> <p><img id="img" style="position: absolute; left: 80px;" class="bordered" src="image.png" onclick="imgClick()" onmousemove="imgMove(event)" alt="" /></p> <table> <tr> <td class="bordered" style="height: 255px; border-color: #FF0000; position: absolute; top: 115px;" onclick="tdR(event)">R</td> <td class="bordered" style="height: 255px; border-color: #00FF00; position: absolute; left: 30px; top: 115px" onclick="tdG(event)">G</td> <td class="bordered" style="height: 255px; border-color: #0000FF; position: absolute; left: 50px; top: 115px" onclick="tdB(event)">B</td> </tr> </table> </body> </html>
That looks sick
8 posts
Page 1 of 1
Copyright Information
Copyright © Codenstuff.com 2020 - 2023